Happily knocked this of my wish list! Added translucency shading to the vegetation in Lake, difference between night and day! #unity3d #madewithunity #indiedev #gamedev pic.twitter.com/KVas7qe6Sv
— Staggart Creations (@_staggart_) April 28, 2021
Rushed to see what it actually looks like in the water shader, when converted to a normal map. I'm very pleased!
— Staggart Creations (@_staggart_) March 15, 2021
Lots of cool things can still be done, like velocity-based foam, height displacement, caustics, or all of the above! pic.twitter.com/6E0OEvqVkH
Stylized Water 2, version 1.0.3 is now live! Which adds a planar reflection feature, to enable mirror-like reflections #unity3d #gamedev #indiedev pic.twitter.com/Saw00FwG2n
— Staggart Creations (@_staggart_) November 19, 2020
Stylized Water 2 is all wrapped up! Excited to finally get this out of the door, will be available some time early next month! #gamedev #indiedev #unity3d #unityassetstore pic.twitter.com/uBz2noS8eH
— Staggart Creations (@_staggart_) October 25, 2020
Version 1.1.0 of my Stylized Grass Shader package is now live! Includes a number of improvements, and a scalemap feature, allowing grass to scale based on painted terrain materials #unity3d #gamedev
— Staggart Creations (@_staggart_) September 10, 2020
Coincidentally now 50% off until the 23rd!https://t.co/TJ0iZmSFOE pic.twitter.com/F7BVKFwNLF
Extended Lake's lighting framework to support weather effects! Reworked the clouds to have visible density, next to them influencing lighting. #gamedev #unity3d #indiedev #vfx pic.twitter.com/buCDlc2yzU
— Staggart Creations (@_staggart_) August 4, 2020
Finally have some progress to share on "Stylized Water 2", a re-imagined successor for the URP #gamedev #indiedev #unity3d #screenshotsaturday #madewithunity pic.twitter.com/MkQaNIwxDg
— Staggart Creations (@_staggart_) August 1, 2020
Making a skybox shader to reuse whenever, it accidentally turned out super dreamy ☺️ #gamedev #unity3d pic.twitter.com/Pc7JUjkqjQ
— Staggart Creations (@_staggart_) July 29, 2020
The Fantasy Adventure Environment package is getting a free update with URP support soon! Posed a great opportunity to refresh the 4-year-old water shader, here is a WIP shot #gamedev #unity3d #indiedev pic.twitter.com/V2DBC1MDRk
— Staggart Creations (@_staggart_) February 13, 2020
Finished reworking the grass bending features, last piece of the puzzle! Now also bends forward and checks for height difference between grass and bender, feels coherent! #gamedev #unity3d #screenshotsaturday #assetstore pic.twitter.com/kFI2RzKBr8
— Staggart Creations (@_staggart_) September 22, 2019
Got wind gusting and terrain color blending back in action! Gusting increases the wind strength locally and adds a slightly lighter color tint to fake a sheen. #gamedev #unity3d #screenshotsaturday #madewithunity pic.twitter.com/6gaWHZeB0E
— Staggart Creations (@_staggart_) September 8, 2019
Started converting my grass shader for the URP to hand-written code in the weekends. Past many obstacles, but I've got all the lighting and animation functionality in place! #gamedev #unity3d #screenshotsaturday pic.twitter.com/LeK868sKUb
— Staggart Creations (@_staggart_) September 7, 2019
After over a year of development, I'm finally homing in on the v1.0.0 release of my post effect pack! Longest change list so far, including this refined dithering effect, which now allows for various patterns (showing stripes here) #gamedev #unity3d #madewithunity pic.twitter.com/blFu5m5QOU
— Staggart Creations (@_staggart_) May 17, 2019
Extended my grass shader with bending trails and forces. Color blending is the next thing to tackle! #gamedev #unity3d #screenshotsaturday pic.twitter.com/F0rzgh7dZg
— Staggart Creations (@_staggart_) April 7, 2019
Recreated Unity's lens flare effect with a few modern touch ups! A few days of nitpicking and polishing, but I'm super happy with how it turned out! #gamedev #unity3d #madewithunity pic.twitter.com/tHi0FJZ8Vp
— Staggart Creations (@_staggart_) January 18, 2019
Back in the proverbial saddle after a holiday break! Dusted off and finished this sketching post effect for my post processing pack (still 50% off until tomorrow). https://t.co/5M8O5dWWxy#gamedev #unity3d #indiedev #screenshotsaturday pic.twitter.com/GNtrMySMTl
— Staggart Creations (@_staggart_) December 30, 2018
Finished up the first iteration for a planet/moon shader, will blend with the atmosphere and is always lit by the orbiting sun. #gamedev #unity3d #screenshotsaturday pic.twitter.com/8VZGp8eeLk
— Staggart Creations (@_staggart_) December 8, 2018
Working version of a screen-space fog effect! Works just like the old "Global Fog" effect with the added addition of density variation! Hope to add skybox blending and fog blurring next! #gamedev #unity3d #indiedev pic.twitter.com/xciJ1vp09y
— Staggart Creations (@_staggart_) July 8, 2018
Extended the Post Processing Stack with a sun shafts effect, which will be added to my SC Post Effects package fairly soon! #unity3d #gamedev #screenshotsaturdayhttps://t.co/5M8O5dWWxy pic.twitter.com/br8ESrAEmw
— Staggart Creations (@_staggart_) July 7, 2018
Back into post processing! Working on a colorful "lens flares" effect for the SC Post Effects Pack. Currently 50% off during Beta #unity3d #gamedev #indiedev #screenshotsaturday https://t.co/j8Wc4HL1Gc pic.twitter.com/U6gzehBhIc
— Staggart Creations (@_staggart_) May 26, 2018
Last addition: added matching water VFX to the Stylized Water Shader package for version 2.0! #unity3d #gamedev #assetstore #madewithunity pic.twitter.com/0nH3ckrwG8
— Staggart Creations (@_staggart_) May 11, 2018
Will be publishing all my post effects in a pack of 19 to the @AssetStore very soon. Easily stack effects for any kind of aesthetic! #gamedev #unity3d #indiedev #assetstore
— Staggart Creations (@_staggart_) January 16, 2018
Starting at $10 during the beta stage. pic.twitter.com/BYz7DPALRk
Been getting familiar with making custom image effects for the new Post Processing Stack (v2). It's a big leap forward since it allows you to blend effects through volumes, like in Unreal Engine 4. #unity3d #gamedev #indiedev pic.twitter.com/h90PM6rr5f
— Staggart Creations (@_staggart_) January 3, 2018
Recreated the character shader from #BotW (commissioned) #unity3d #gamedev #indiedev #lawsuit pic.twitter.com/mDTVpHA5oa
— Staggart Creations (@_staggart_) September 21, 2017
Recreated the fish animation shader from ABZU. You can grab it here: https://t.co/MENJ8Q9jwz #unity3d #gamedev #indiedev pic.twitter.com/EcJj4vUICA
— Staggart Creations (@_staggart_) September 19, 2017
Started prototyping the new foliage bending for the Fantasy Adventure Environment . It works for snow too! #unity3d #gamedev #indiedev pic.twitter.com/p5LEvGxkty
— Staggart Creations (@_staggart_) September 10, 2017
Will be extending the cliff shader for the Fantasy Adventure Environment with a coverage feature #unity3d #gamedev #indiedev #assetstore pic.twitter.com/o4X006yAkn
— Staggart Creations (@_staggart_) August 19, 2017
Improve the light transmission a stretch by subtracting the ambient occlusion, and exposing a transmission color parameter #gamedev #unity3d pic.twitter.com/UkDcy8OZsk
— Staggart Creations (@_staggart_) June 18, 2017
Taking a page from "ABZU" by adding a "fogsheet" effect. Fades in/out based on the camera distance. #gamedev #indiedev #unity3d #assetstore pic.twitter.com/W5CpBw12VV
— Staggart Creations (@_staggart_) May 26, 2017
Toon shading with GI in CG. Models are from https://t.co/JLZMVTIOyD #gamedev #unity3d pic.twitter.com/XzRGet6doa
— Staggart Creations (@_staggart_) January 29, 2017
Doodling a Journey-esque sand shader #gamedev #indiedev #unity3d pic.twitter.com/H81V9Sf2XI
— Staggart Creations (@_staggart_) January 26, 2017
Managed to implement grass bending just before the weekend! #gamedev #unity3d pic.twitter.com/efgs4AfKQ6
— Staggart Creations (@_staggart_) December 16, 2016
Redid my grass shader with better SSS and using a normal map for wind direction now #gamedev #unity3d pic.twitter.com/zsmYnxKac1
— Staggart Creations (@_staggart_) December 14, 2016
I'm not sure what this is supposed to be, but it's a shader! #unity3d #gamedev pic.twitter.com/pUYVmkVpDS
— Staggart Creations (@_staggart_) December 8, 2016
Woke up with this idea in my head, make a matcap shader and feed it a procedural texture = profit! #unity3d #gamedev #substancedesigner pic.twitter.com/adU2tZkkeK
— Staggart Creations (@_staggart_) October 17, 2016
Grass shader for the Fantasy Adventure Pack @UnityAssetStore is coming along nicely! #unity3d #gamedev pic.twitter.com/cODeFZCThY
— Staggart Creations (@_staggart_) August 4, 2016
Made a good start on the water shader! #gamedev #unity3d pic.twitter.com/Krnkwp070Q
— Staggart Creations (@_staggart_) July 19, 2016
Time for peartickles! #lowpoly #gamedev #unity3d pic.twitter.com/fiC1oJanqx
— Staggart Creations (@_staggart_) July 8, 2016