Spline Mesher Documentation

Pro Version preview

Verify your invoice on the Discord server to get free access to the beta! Details about new features here.

Spline Mesher 1.0 will become Spline Mesher Standard after its release. A 57% upgrade discount will be available for 2 months, a 30% discount will remain available afterwards.

Spline Mesher - Standard
Version: 1.4.0
Review

1.Spline Mesher #

Thank you for licensing Spline Mesher Standard!

This asset is developed for Unity 2022.3.21+. Using it with older versions runs the risk of script compile errors.

Unity 6 does not affect this asset and it fully supported.

This asset has reached feature completion. It remains supported and is subject to bug fixes.

Over time, feature requests and long-term plans began to require architectural changes that weren’t feasible to implement cleanly within the original codebase. Rather than layering major structural changes onto an established and stable system, I chose to rebuild it from the ground up with a new architecture designed for DOTS.

That redesign became Spline Mesher Pro.

This does not mean this version is obsolete or broken. It remains stable, mature, and fully functional. If it meets your project’s needs, you can continue using it with confidence 😉

Spline Mesher Pro exists to support a different technical direction and enable more advanced workflows that simply weren’t possible within the original design.

Comparison

Support and access to feature requests can be found on the Discord server

Discord Server Forum thread

Verify your invoice on Discord to get free access to the Spline Extensions asset preview

    Known issues

    • Using a Box-type collider, with subdivisions, and increasing the “Spacing” parameter results in the visual- and collision mesh being offset.
    • Using multiple splines within one container, and a source mesh with +1 material, results in it being invisible for the 2nd+ spline (limitation of MeshCombine)
    • Adopting the Job system, for increased performance for complex/long meshes, is currently not possible unfortunately. Namely due to 2 Unity API’s not being Job-friendly but vital and need to be reconstructed fully.

    The above issues have been solved in the Pro version, inherent to design changes. They unfortunately cannot be solved technically speaking in the Standard version.

    Potential improvements

    • “Scale to Fit” option. In the case where X number of meshes can’t exactly fit along the length of the spline, this option can scale them so that everything fits exactly.
    • Option to specify the number of meshes. Currently, this is auto-calculated so that the entire spline is populated, but it may be desired to repeat and stretch a mesh X number of times along the spline.
    • Caps. Allows attaching a prefab to the start/end of the Spline

      See also

      A 20% discount is available for Spline Mesher users.

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      Last updated on March 1, 2026
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