Spline Mesher
1.Spline Mesher
Thank you for licensing Spline Mesher!
- Feedback and suggestions can be made in the forum thread: https://forum.unity.com/threads/1565389/
Feature wishlist:
- Output mesh in segments (improves culling and rendering workloads)
- 2D Shape extrusion (2D Curve->Extruded Mesh->3D Spline mesh)
Known issues
- Using a Box-type collider, with subdivisions, and increasing the “Spacing” parameter results in the visual- and collision mesh being offset.
- Using multiple splines within one container, and a source mesh with +1 material, results in it being invisible for the 2nd+ spline (limitation of MeshCombine)
Roadmap
Currently, a conversion to the Job System is in R&D, hugely beneficial for performance but not trivial to realize. Some hurdles to overcome:
- Native arrays cant be nested, so tracking triangles for submeshes needs a workaround
- Can’t use Unity’s CombineMesh API anymore and need to reverse engineer it myself
- Reading spline data, for mesh scale, is not Job-friendly, and this functionality needs to written
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