Stylized Water Shader
- Drag one of the prefabs found under Assets/StylizedWaterShader/Prefabs/ into your scene.
- Use the
StylizedWaterscript component to start modifying it to your liking.
- Create and assign a material to your water mesh and assign a shader found under /StylizedWater.
- Add the
When using Forward Rendering, be sure to add the
EnableDepthBuffer script to your camera. This ensures the depth and intersection effects work. When targeting Oculus Quest/Go add this script to the “Center Eye Anchor” camera object, otherwise the water will appear invisible in a build.
Note: It is advised to create your own materials and duplicate the prefabs, so your settings are not accidentally overridden when updating the package.
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