Stylized Grass Shader Documentation

Stylized Grass Shader

Stylized Grass Shader
Author: jonathan
Version: 1.1.1
Dated: 31 Aug 2019

10.Troubleshooting #

Shadows are flickering

When using the Distance Fading or Perspective Correction feature, in conjunction with the terrain vegetation system shadows will appear to flicker.

This has been identified as a bug in the URP, and has been reported. It also occurs when placing the grass prefabs in the scene, and rendering *anything* using the terrain vegetation system. It is also reproducible in Shader Graph shaders.

A bug report has already been filed. If this affects you, please place a vote, which will bump up its priority: https://issuetracker.unity3d.com/product/unity/issues/guid/1215610

Console errors

Assertion failed on expression: ‘0 == m_CurrentBuiltInBindMask’ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

This is sometimes thrown when the shader recompiles, and appears to be a bug in Unity’s Async shader compiler. Fortunately, it’s harmless.

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Last updated on May 27, 2020
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