SC Post Effects Documentation

SC Post Effects
Author: jonathan
Version: 1.0.1
Dated: 12 Jan 2018

4.Compatibility #

Unity Versions

Supported through Unity 5.6.1 to 2019.2.

Beta and Alpha versions are not officially supported and may run into issues.

Post Processing Stack

A minimum of version 2.0.17 is required at the time, as installed through the Package Manager. The alleged “v3” is not supported.

Scriptable Render Pipeline

1.1.0+ (Unity 2018.1) Compatible Compatible
3.0.0+ (Unity 2018.2) Compatible Compatible
4.6.0+ (Unity 2018.3) Limited* Limited*
5.3.0+ (Unity 2019.1) Compatible Incompatible
6.0.0+ (Unity 2019.2) Compatible Incompatible

*Limited: Fog skybox blending does not work in these versions due to API changes

Please note that using LWRP in versions older than Unity 2019.1 is not recommended as these were experimental preview versions. Future updates of this package will not test on preview versions.

The Post Processing Stack is intrinsically compatible with the Lightweight Render Pipeline, as such any effects will work out-of-the-box. Though, due to some things not being readily available as they are in the legacy pipeline, certain features are excluded:

  • Edge Detection, Depth Normals and Cross Normals solver
  • 3D Hue Shift, Geometry influence parameter
HDRP in Unity 2019.1 features an integrated Post Processing Stack (v3), it does not support the custom effects as included in this package! This new system won’t be available until Unity 2019.3, after which compatibility will be investigated


Has been tested using an Oculus Rift(S) with Multi- and Single-Pass Stereo Rendering. Mobile VR remains untested. The Post Processing Stack requires Unity 2017.2+ for full Single-Pass Stereo Rendering support.

Unity 2019.1+ requires the use of the LWRP/HDRP for post processing effects in VR!

Effects excluded from VR compatibility:

  • Sunshafts
  • Fog (height fog feature)
  • Cloud Shadows
  • Ambient Occlusion 2D
  • Radial Blur
  • Lens Flares
  • Ripples
  • Sketch (World-Space projection mode)
  • Kaleidoscope
  • Speed Lines

Single-Pass Instanced rendering remains incompatible.


Mobile devices are bandwidth limited, so post processing must always be used sparingly. Multi-pass effects such as Blur and Lens Flares should be avoided.

This platform has not been tested for artifacts or performance, so it currently not considered compatible.

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Last updated on August 1, 2019
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