Procedural Matcap Shader documentation

Procedural Matcap Shader
Author: jonathan
Version: 1.1
Dated: 21 Mar 2017

1.Procedural Matcap Shader #

Thank you for purchasing the Procedural Matcap Shader!

Please consider rating the package through your download list or leave a review at the store page once you’re familiar with it.

Rate     Review

Feedback and suggestions can be made in the forum thread:

https://forum.unity.com/threads/440573

This manual is intended to clarify the use of the package and should be consulted for troubleshooting.

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2.Getting started #

By selecting the ProceduralMatcap.sbsar root object you can create material instances. This way you can have a variety of different looking materials.

Simply assign the Staggart Creations/Matcap shader to the substance material and assign it to your mesh.

The output matcap texture can be used with any other matcap shader, I highly recommend Jean Moreno’s “Free MatCap Shaders“.

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3.Parameters #

Any of the parameters can be modified at runtime through the use of the Substance API

https://docs.unity3d.com/ScriptReference/ProceduralMaterial.html

You can find the names of the parameters (much like shader keywords) by hovering over any parameters.

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3.1.Color #

Name Description
Ramped shading Toon shading effect
Use single color If selected, uses only the primary color, whereas the secondary color is determined by the “Secondary color brightness” value
Secondary color brightness When using single color, this determines the secondary color brightness
Primary Primary color
Secondary Color  Secondary color
Fresnel Fresnel color
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3.2.Lighting #

Name Description
Direction (X, Y) Primary light direction vector
Indirect amount Indirect light strength, comparable to ambient light
Specular Specular amount
Specular size Size of the specular reflection
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3.3.Halftone #

Name Description
Enable Halftone Toggles the effect
Resolution Distance of the halftone noise
Size Circular size of the effect, similar to specular
Softness Blurs out the effect
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4.Troubleshooting #

Fortunately, no issues are known at this time

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5.Refunds #

Please refer to our refund policy

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