Fantasy Adventure Environment Documentation

Fantasy Adventure Environment
Author: jonathan
Version: 1.5.2
Dated: 30 May 2017

Compatibilty #

Unity version
This minimum supported version at this time is Unity 2017.4.0

Beta and Alpha versions may work but will not be eligible for support, due to the frequent and unfinalized changes. Once a release version is available, the package will be retested and an update will soon follow to fix/correct any issues.

Scriptable Render Pipeline
Support for the built-in render pipeline is default. Support for the Universal Render Pipeline (URP) was added as a free update and is available starting from Unity 2019.3. This must be activated through the installer found under Help->Fantasy Adventure Environment. LWRP or HDRP will not be supported.

Note: The grass shader is not available for the URP, a separate more extensive grass asset is available in the Stylized Grass Shader package. The update process will automatically use the Foliage shader for grass.

VR has been tested with Single-Pass Stereo Rendering where no issues have been encountered. LOD transitions do not work correctly, which is a known issue in Unity. While the assets are compatible with VR, you’ll still need to keep an eye out for performance. For instance, using the demo scene directly in a VR project would not be ideal.

The included water shader does not work properly. This is, however, not the case for the actual Stylized Water Shader package.


This platform does not allow you to use scripts in environment, meaning wind animations for vegetation will fail to work in this case.

Mobile platforms, WebGL and DirectX 9 are not supported.

The package is tested on a late-2011 Macbook Pro. Unfortunately, this device is one generation behind of Metal support, so I cannot test this properly. OpenGL runs without any issues.

Playstation 4 and Xbox One remain untested since dev kits are extremely hard to obtain. Every console user reported to have no issues on these platforms. If you’re developing for these platforms and find yourself having issues, please get in touch as I’d be happy to work towards a solution!

Nintendo Switch
While technically it’s possible to use the assets on a Nintendo Switch, performance will be poor as it’s close to mobile hardware. Of course this depends entirely on the utilization, so it’s difficult to determine. The demo scene has been tested on standard development hardware and runs without any shader errors.

Asset Store

Compatible packages:

Incompatible packages:

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Last updated on June 9, 2020
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