This minimum supported version at this time is Unity 2017.1
Please note that there is a 2018.1+ specific version of the package, in order to get this, download and import the package from within the editor running 2018.1 or newer.
Scriptable Render Pipeline
The shaders in the package do not support LWRP or HDRP
VR has been tested with Single-Pass Stereo Rendering where no issues have been encountered. LOD transitions do not work correctly, which is a known issue in Unity. While the assets are compatible with VR, you’ll still need to keep an eye out for performance. For instance, using the demo scene directly in a VR project would not be ideal.
The included water shader does not work properly. This is, however, not the case for the actual Stylized Water Shader package.
Mobile platforms, WebGL and DirectX 9 are not supported.
The package is tested on a late-2011 Macbook Pro. Unfortunately, this device is one generation behind of Metal support, so I cannot test this properly. OpenGL runs without any issues.
Playstation 4 and Xbox One remain untested since dev kits are extremely hard to obtain. Every console user reported to have no issues on these platforms. If you’re developing for these platforms and find yourself having issues, please get in touch as I’d be happy to work towards a solution!
While technically it’s possible to use the assets on a Nintendo Switch, performance will be poor as it’s close to mobile hardware. Of course this depends entirely on the utilization, so it’s difficult to determine. The demo scene has been tested on standard development hardware and runs without any shader errors.
- Vegetation Studio (Shader integration with Pro version)
- Micro- or MegaSplat