Grass features overview
One of the most prominent features of the Fantasy Adventure Environment asset pack is it’s grass. A lot of iteration was needed to achieve desired the stylized character, while still allowing full artistic control. I’m happy to share the list of features you will be able to enjoy when the asset pack release on the Unity Asset Store!
- Wind animation, controllable through central “Wind manager” scene object
- Color variation, simulates light glancing off blades as they bend)
- Light transmission (By Directional Light direction)
- Procedural grass texture (Substance powered, various customization parameters available)
- Grass bending away from player (Currently limited to one transform)
- Global color map support, tints the grass by the underlying terrain color