Fantasy Adventure Pack is in full swing!
The upcoming Unity environment asset pack is getting some attention, after having to focus my efforts on other projects.
The only way to achieve animated, stylized, vegetation in Unity is to either use SpeedTree or the integrated Tree Editor. Both of which come with their own set of limitations. Which sparked the creation of custom shaders, featuring bi-directional wind animations and simulated Subsurface Scattering.
This asset pack is set to feature a variety of groundcover flora and trees. As well as a kit of rocks and cliffs to support the terrain.
Tidbits of progress will be shared first-hand through Twitter, as the project progresses.