Stylized Water 2 documentation

Stylized Water 2

Stylized Water 2
Author: jonathan
Version: 1.0.6
Dated: 22 Sep 2020

3.Getting Started #

Initial project set up
If you’re importing the asset without the URP 7.4.1+ installed, you will be prompted to do so, or update.

Before using the shader, ensure your project is in fact using the Universal Render Pipeline. Go to Edit->Project Settings->Graphics to check if a pipeline asset has been assigned (name may differ)

If this is not the case, materials will be pink, please refer to the URP documentation for setup instructions.

Should any URP settings need to change, a warning will be displayed in the material UI with a quick-fix button.

Adding water to your scene

  • Drag one of the prefabs found under Assets/StylizedWater2/Prefabs/ into your scene.
  • Adjust the material properties to your liking.

Alternatively:

  • Create and assign a new material to your water mesh and assign the shader found under Universal Render Pipeline/FX/StylizedWater2.
  • Add a Water Object component to your mesh through Add Component->Stylized Water 2->Water Object

Every material has a tooltip that explains its function (if not obvious). Hover over it with the mouse to view a description.

It is advised to create your own materials, so your settings are not accidentally overridden when updating the package.

Different water materials

If you’d like to have separate water bodies in your scene, each with a (slightly) different appearance, you will need to create a unique material instance for these meshes.

Create and assign a new material to your water mesh and assign the shader found under Universal Render Pipeline/FX/StylizedWater2.

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Last updated on November 18, 2020
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