Stylized Grass Shader Documentation

Stylized Grass Shader

Stylized Grass Shader
Author: jonathan
Version: 1.1.1
Dated: 31 Aug 2019

8.Grass Shader #

The grass shader is what must be set on a material. In turn, the material can be applied to a grass mesh.

It features two primary shading modes. These are akin to the Simple Lit and Lit UniveralRP materials. You should choose either one, depending on the shading features you intend to use in your project.

Simple:

  • Lambert shading (same as Legacy/Unity 4 shaders)
  • Per pixel color map
  • Lightmaps
  • Specular highlight
  • Point and spot lights (per object)

Advanced

  • Physically-based shading
  • Per pixel color map
  • Lightmaps
  • Specular highlight
  • Point and spot lights (per pixel/vertex)
  • Global Illumination
  • Environment reflections
  • Light Probes

Every parameter has a tooltip, if you’re unsure what a parameter is for, mouse over to view a description

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Last updated on June 27, 2020
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