SC Post Effects Documentation

SC Post Effects
Author: jonathan
Version: 2.1.3
Dated: 12 Jan 2018

3.1.1.Update guide #

1.0.2 to 2.0.0+

To ensures compatibility with future Unity versions, folder structure has been changed. This requires to delete the SC Post Effects folder entirely before importing. Due to some other changes, required for future proofing, all effects will be removed from any profiles.

It’s not recommended to update in production projects. This update moving forward focuses on rolling out URP support, so is of little interest to existing projects.

Updating package when using URP (with integrated post-processing)

Since the package, by default, is for the built-in render pipeline, updating the package would revert all scripts to a configuration for the Post Processing Stack v2.

Before updating, ensure no volume components are open in the inspector! To be safe, open an empty scene. This safeguards any effects being removed from profiles.

To update:

  • Import all the contents from the asset store package. You’ll see a “UniversalRenderPipelineAsset_Renderer is missing RendererFeatures” error pop up, which is correct but nothing to worry about at this point.
  • Unpack the _UniversalRenderPipeline package in the SC Post Effects folder, and import all contents.
  • Scripts/shaders will now have been overwritten with their (updated) URP variant.

Converting back from SRP volume system installation to Post Processing Stack

Uninstall the Universal RP package from the Package Manager, and install the Post processing package. Next, re-import the package from the asset store, which will overwrite all scripts/shaders with the default versions.

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Last updated on July 23, 2020
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