3.3.Setup using URP Volume system
This section, assumes you’ve already installed the package as outlined here.
If you’re using the URP with the Post-processing stack installed, use this guide instead: http://staggart.xyz/unity/sc-post-effects/scpe-docs/?section=setup
For post processing to take effect, this checkbox must be ticked on your default camera.
Configuring an effect
Effects use the SRP Volume system to configure their settings, much like the Post Processing Stack works in the built-in render pipeline, as well as Unity’s built-in effects.
- Create a new volume through Create->Volume->Global Volume
- Assign a profile to the volume, or use the “New” button to create one
- To add an effect, click “Add override” and go to SC Post Effects/<Category>/<Effect name>
- Note that effects initialized with settings that render them invisible. An intensity/opacity/amount value will be set to 0, increase the value to start seeing an effect.