SC Post Effects Documentation

SC Post Effects
Author: jonathan
Version: 1.0.1
Dated: 12 Jan 2018

3.4.Profiles #

Copied from: https://github.com/Unity-Technologies/PostProcessing/wiki/Quick-start

You also need a to create a profile for a volume (or re-use an existing one). Let’s create one by clicking the New button (you can also use Create -> Post-processing Profile in your project window). It will be created as an asset file in your project. To edit a profile content you can either select this asset or go to a volume inspector where it will be replicated for easier access. Once a profile as been assigned you’ll see a new button appear, Clone. This one will duplicate the currently assigned profile and set it on the volume automatically. This can be handy when you want to create quick variations of a same profile (although you should really use the override system if possible).

We can now start adding effect overrides to the stack.

The anatomy of an effect is as follow:

Each field has an override checkbox on its left, you’ll need to toggle the settings you want to override for this volume before you can edit them. You can quickly toggle them all on or off by using the small All and None shortcuts at the top left.

The top-right On/Off toggle is used to override the active state of the effect itself in the stack (if you want, for instance, to force-disable an effect in a higher priority volume) whereas the toggle in the title bar is used to disable the set of overrides for this effect in this particular volume.

Finally, you can right-click and effect title to show a quick-action menu to copy/paste/remove/reset settings.

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Last updated on May 24, 2019
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