SC Post Effects

Currently this package is considered in “Beta” and is offered at a reduced price. Some issues may arise or are a work-in-progress.

This package extends Unity’s Post Processing Stack with 28 additional effects, to enhance your art style or create feedback effects.

NEW: Sunshafts
NEW: Fog
NEW: Cloud Shadows
NEW: Lens flares
NEW: Radial blur

‍Under development:
– Sketch effect

⚙️ Post Processing Stack benefits
• Effects work in Scene View
• Changes made in Play-mode are saved
• Profile-based settings, easily create presets
• Blend effects through local or global volumes (example scene included)
• Cinemachine support
• Custom render ordering

Future proof
Both Deferred and Forward rendering are supported, as well as a Scriptable Render Pipeline (LW/HD/Custom).

⚗️ Experimentation
The power of the PPS lies in its ability to layer many smaller effects. Experiment with the rendering order to nail a unique aesthetic for your project. Several examples profiles are included.

Performance
Unlike the legacy Image Effects, and many other assets, the Post Processing Stack renders all effects more efficiently, by sharing common resources throughout the stack.

Post effects always have a constant, resolution dependent, performance cost. No matter the scene complexity.

✔️ Compatibility
VR has been tested with Single-Pass Rendering using an Oculus Rift. Some effects are excluded

Currently, this package is primarily developed for PC so the assets can mature, before exploring compatibility with the mobile platform.

Join the beta
Feedback helps focus and speed up development. The dedicated forum thread is the most helpful way for you to contribute.

Included effects:
• Edge detection
Highlight the edges of objects
• Fog
Distance and height fog with 2D density noise as well as a color gradient option
• Sunshafts
Radiate sun rays from a directional light and skybox
• Cloud Shadows
Projects a texture over the world (cloud example texture included)
• Ripples
Make the image appear to wave
• Lens flares
Draw procedural lens flares on bright spots
• Refraction
Create cracked glass, scratches, frost etc. Several example textures are included.
• Kuwuhara
Turns the image into a painting in real-time
• Ambient Occlusion 2D
Adds self shadowing based on luminance
• Light streaks
Extend existing bloom with light streaks
• Blur
Gaussian and Box blurring
• Color split
Simulates the splitting of color channels
• Mosaic
Hexagonal and triangle patterns
• Radial blur
Blurs the image towards the edges of the screen
• Pixelize
A retro resolution effect, pseudo pixelart
• Posterize
Go back to 1-16bit color mode
• Sharpen
Makes the image crisper
• Double Vision
Go crosseyed
• 3D Hue Shift
Simulate psychedelic color breathing
• Overlay
Fix an image to the screen, like a helmet
• Kaleidoscope
Splits the screen up into “pie” pieces
• Invert
Invert all colors
• Black Bars
Creates a vertical/horizontal letterboxing effect
• Dithering
Creates a Lo-Fi shading effect
• Scanlines
Draw horizontal lines over the screen
• Tube distortion
Bend the image like a CRT screen
• Danger
Warn for damage or grow ice over the screen. Blood spatter and ice sample textures are included
• Gradient
Draws a gradient over the screen

Example profiles:
• Comic book
• Night vision
• Painterly
• Psychedelic
• Retro
• Underwater

More details about the workings of these effects and known issues can be found in the documentation.

Tested up to Unity 2018.2.6