Currently this package is considered in “Beta” and is offered at a reduced price. Some issues may arise or are a work-in-progress.
This package extends Unity’s Post Processing Stack with 28 additional effects, to enhance your art style or create feedback effects.
– Sketch effect
⚙️ Post Processing Stack benefits
• Effects work in Scene View
• Changes made in Play-mode are saved
• Profile-based settings, easily create presets
• Blend effects through local or global volumes (example scene included)
• Cinemachine support
• Custom render ordering
Both Deferred and Forward rendering are supported, as well as a Scriptable Render Pipeline (LW/HD/Custom).
The power of the PPS lies in its ability to layer many smaller effects. Experiment with the rendering order to nail a unique aesthetic for your project. Several examples profiles are included.
Unlike the legacy Image Effects, and many other assets, the Post Processing Stack renders all effects more efficiently, by sharing common resources throughout the stack.
Post effects always have a constant, resolution dependent, performance cost. No matter the scene complexity.
VR has been tested with Single-Pass Rendering using an Oculus Rift. Some effects are excluded
Currently, this package is primarily developed for PC so the assets can mature, before exploring compatibility with the mobile platform.
Join the beta
Feedback helps focus and speed up development. The dedicated forum thread is the most helpful way for you to contribute.
• Edge detection
Highlight the edges of objects
Distance and height fog with 2D density noise as well as a color gradient option
Radiate sun rays from a directional light and skybox
• Cloud Shadows
Projects a texture over the world (cloud example texture included)
Make the image appear to wave
• Lens flares
Draw procedural lens flares on bright spots
Create cracked glass, scratches, frost etc. Several example textures are included.
Turns the image into a painting in real-time
• Ambient Occlusion 2D
Adds self shadowing based on luminance
• Light streaks
Extend existing bloom with light streaks
Gaussian and Box blurring
• Color split
Simulates the splitting of color channels
Hexagonal and triangle patterns
• Radial blur
Blurs the image towards the edges of the screen
A retro resolution effect, pseudo pixelart
Go back to 1-16bit color mode
Makes the image crisper
• Double Vision
• 3D Hue Shift
Simulate psychedelic color breathing
Fix an image to the screen, like a helmet
Splits the screen up into “pie” pieces
Invert all colors
• Black Bars
Creates a vertical/horizontal letterboxing effect
Creates a Lo-Fi shading effect
Draw horizontal lines over the screen
• Tube distortion
Bend the image like a CRT screen
Warn for damage or grow ice over the screen. Blood spatter and ice sample textures are included
Draws a gradient over the screen
• Comic book
• Night vision
More details about the workings of these effects and known issues can be found in the documentation.
Tested up to Unity 2018.2.6