Fantasy Adventure Environment Documentation

Fantasy Adventure Environment
Author: jonathan
Version: 1.3.1
Dated: 30 May 2017

Version 2 #

A revision of this package is in the works, which presents the opportunity to make some major changes and improvements. This will be a free update for existing users.

Most, if not all of this will be a creative process. When this will be available is currently to early to indicate.

Removal of Substance materials

Due to the vastly different workings of Substances between Unity 2017 and 2018, and the liable state of the plugin, Substance materials will be removed from the package. In their stead, static textures will be created. These are still editable through image processing software such as Photoshop and Gimp.

Source files (.sbs) for the terrain materials will be made available on Gumroad for a small fee.

Revised demo scene

A work-in-progress preview:

via Gfycat

A larger demo scene opens the door for new tree types, and possibly other assets.

Wind animation improvements

Trees will appear to bend in the wind, resulting in a more convincing appearance.

The WindController script will be equipped with a internal delay, allowing values such as wind speed and strength to slowly adapt to any changes, rather than abruptly.

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Last updated on November 1, 2018
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