Author: jonathan

Interview on 80 Level

80 Level is a central hub for resources about the various aspects of game development. They invited me to talk about my principles and approach toward art production. You can find the interview here:...

Unity Awards nomination

  The “Fantasy Adventure Environment” was selected as a finalist in the “Asset Store Best Artistic Content” category for the Unity Awards 2017. If you’d like to support it, your vote is appreciated! VOTE...

Fantasy Adventure Environment demo

The asset pack has been submitted to the Unity Asset Store for review. In the meantime a playable demo is available, where you can explore the area as seen in the showcase video: This...

Grass features overview

One of the most prominent features of the Fantasy Adventure Environment asset pack is it’s grass. A lot of iteration was needed to achieve desired the stylized character, while still allowing full artistic control....

Fantasy Adventure Pack is in full swing!

The upcoming Unity environment asset pack is getting some attention, after having to focus my efforts on other projects. The only way to achieve animated, stylized, vegetation in Unity is to either use SpeedTree...

An Environment Artist’s Unity toolkit

I often find myself scouring through old projects to find that one script, which takes care of some medial recurring task. Some of which are also available on the Unity wiki, others I wrote,...

Woodlands

Took a day off, because I was concentrating too much on responsibilities, and had not made any art in a while. So I decided to return to a low poly style with subtle use of...